I'm too young to die
(By Stuart Maine) Read EbookSize | 28 MB (28,087 KB) |
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Downloaded | 682 times |
Last checked | 15 Hour ago! |
Author | Stuart Maine |
Containing in-depth research and hundreds of screenshots, I’m Too Young To Die covers it all: the classics that defined the genre, including DOOM and Quake, Half-Life, Deus Ex, GoldenEye 007 and Halo; multiplayer-only games such as Starsiege: Tribes, Unreal Tournament and Quake III, along with mods like Counter-Strike and Team Fortress; experimental games that pushed the genre in new directions, including Gun Buster, Codename Eagle, Assassin 2015 and Trespasser; forgotten games like ZPC and ReVOLUTION; and hidden gems like Dust, Wrath of Earth and Azrael’s Tear.
I’m Too Young To Die begins in 1969 with the precursors to first-person shooters, charting the genre’s inception and evolution through maze and roleplaying games, early 3D experiments and light gun shooters, all leading to 1992’s Wolfenstein 3D and Ultima Underworld. We also cover the anatomy of the first-person shooter, asking what gives them their power to enthrall, their influence over 3D graphics and online gaming, plus a look at first-person shooters that were never released.
Along with a foreword by first-person shooter legend, John Romero, I’m Too Young To Die includes in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (GoldenEye 007 and TimeSplitters), Randy Pitchford (Gearbox Software), Karl Deckard (Metroid Prime and Valve’s Prospero), plus many more …”