BookShared
  • MEMBER AREA    
  • Games: Agency As Art (Thinking Art)

    (By C. Thi Nguyen)

    Book Cover Watermark PDF Icon Read Ebook
    ×
    Size 29 MB (29,088 KB)
    Format PDF
    Downloaded 696 times
    Last checked 16 Hour ago!
    Author C. Thi Nguyen
    “Book Descriptions: Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations.

    This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals.

    Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a "library of agency" and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.

    Google Drive Logo DRIVE
    Book 1

    Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

    ★★★★★

    James C. Scott

    Book 1

    God, Human, Animal, Machine: Technology, Metaphor, and the Search for Meaning

    ★★★★★

    Meghan O'Gieblyn

    Book 1

    The Grasshopper: Games, Life and Utopia

    ★★★★★

    Bernard Suits

    Book 1

    Thinking In Systems: A Primer

    ★★★★★

    Donella H. Meadows

    Book 1

    Software Engineering at Google: Lessons Learned from Programming Over Time

    ★★★★★

    Titus Winters

    Book 1

    Breaking Through: My Life in Science

    ★★★★★

    Katalin Karikó

    Book 1

    The Unaccountability Machine: Why Big Systems Make Terrible Decisions - and How The World Lost its Mind

    ★★★★★

    Dan Davies

    Book 1

    Reality+: Virtual Worlds and the Problems of Philosophy

    ★★★★★

    David J. Chalmers

    Book 1

    The Maniac

    ★★★★★

    Benjamín Labatut

    Book 1

    Parade

    ★★★★★

    Rachel Cusk

    Book 1

    Against the Grain: A Deep History of the Earliest States

    ★★★★★

    James C. Scott

    Book 1

    AI 2041: Ten Visions for Our Future

    ★★★★★

    Kai-Fu Lee

    Book 1

    Collaborating with the Enemy: How to Work with People You Don't Agree with or Like or Trust

    ★★★★★

    Adam Kahane

    Book 1

    This Census-Taker

    ★★★★★

    China Miéville

    Book 1

    The Family Firm: A Data-Driven Guide to Better Decision Making in the Early School Years (The ParentData Series)

    ★★★★★

    Emily Oster