“Book Descriptions: This book contains the rules for playing games in the Advanced Fantasy genre, bringing in material inspired by the beloved 1970s Advanced rules:
9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. All new classes are carefully designed to match the power levels of the classic Basic/Expert game. Rules for poisons. (Essential for assassin characters!) Advanced options: Optional rules to add extra depth to character creation, combat, and spell casting.” DRIVE