BookShared
  • MEMBER AREA    
  • Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential

    (By Justin Gary)

    Book Cover Watermark PDF Icon Read Ebook
    ×
    Size 25 MB (25,084 KB)
    Format PDF
    Downloaded 640 times
    Last checked 12 Hour ago!
    Author Justin Gary
    “Book Descriptions: Do you love gaming? Do you have ideas for games
    of your own and want to learn how to produce them
    professionally?

    Longtime game designer Justin Gary has the answers
    you seek. After twenty years in the gaming industry,
    creating such games as Solforge, Ascension, and the
    World of Warcraft Miniatures Game, Justin is now
    sharing all his secrets in Think Like a Game Designer.
    Best of all, Justin’s secrets are really simple, practical,
    and common sense steps you can take yourself. Justin
    will walk you through each step and provide exercises
    for you to formulate your own game concepts and bring
    them to fruition.

    In Think Like a Game Designer, you will learn
    how

    • Overcome mental blocks to great creative work
    • Understand players’ emotional reactions and
    evoke the right ones
    • Brainstorm ideas and then refine them into
    useable ones
    • Follow the six steps of the core design loop for
    successfully designing a game
    • Capitalize on the excitement of Big Moments
    in a game
    • Get a job in the game industry and get your
    games published
    • Remove the grind of gaming or use it to your
    advantage
    • Integrate monetization into your designs
    • Deliver an enjoyable experience to your players
    so your game stands the test of time

    Whether you want to create video games, board games,
    or just discover how a true creative mind works, it’s all
    here in Think Like a Game Designer. It’s time to take
    the first step toward your game designer dream. Are
    you game?

    WHAT PEOPLE ARE SAYING ABOUT JUSTIN GARY AND THINK LIKE A GAME DESIGNER

    “Every journey starts with a single step, and if your desired journey is to become a game designer,
    I can think of no better fi rst step than reading and doing the exercises in Justin’s book. Justin has
    managed to capture and communicate the process for designing games starting from the blank
    sheet of paper all the way to thousands of fans playing your game.”

    — Jordan Wiesman, Creator of Shadowrun and BattleTech,
    and Founder of WizKids game studio

    “Justin Gary went from world champion The Gathering pro-tour competitor to
    award-winning game designer and then to multi-million-dollar CEO. He has a lot to teach and
    you can fi nd that wisdom clearly articulated in these pages.”
    — Peter Adkinson, Founder of Wizards of the Coast and Owner of Gen Con,
    the largest tabletop gaming convention in North America

    “Think Like a Game Designer should be on the shelf of anyone interested in game design, or even
    just in playing games. Plus, even people with no interest in games will learn valuable lessons
    about innovation, marketing, and how games motivate their players.”
    — Ethan Mollick, Professor of Innovation and Entrepreneurship,
    Wharton School of Business

    “Justin Gary has crafted a fun book that takes the essentials of game design and presents
    them in a light, personable format that anyone can understand. If you are new to
    game design, this is a great way to get started!”
    — Jesse Schell, CEO, Schell Games and Author of
    The Art of Game Design

    “Straightforward and relentlessly practical, this book efficiently guides you through
    the key steps involved in designing and publishing a game.”

    Google Drive Logo DRIVE
    Book 1

    Blood, Sweat, and Pixels

    ★★★★★

    Jason Schreier

    Book 1

    Sid Meier's Memoir!: A Life in Computer Games

    ★★★★★

    Sid Meier

    Book 1

    The Problem with Everything: My Journey Through the New Culture Wars

    ★★★★★

    Meghan Daum

    Book 1

    The Wisdom of the Bullfrog: Leadership Made Simple (But Not Easy)

    ★★★★★

    William H. McRaven

    Book 1

    Press Reset: Ruin and Recovery in the Video Game Industry

    ★★★★★

    Jason Schreier

    Book 1

    The Canceling of the American Mind: Cancel Culture Undermines Trust and Threatens Us All—But There Is a Solution

    ★★★★★

    Greg Lukianoff

    Book 1

    A Theory Of Fun For Game Design

    ★★★★★

    Ralph Koster

    Book 1

    How Big Things Get Done: The Surprising Factors That Determine the Fate of Every Project, from Home Renovations to Space Exploration and Everything In Between

    ★★★★★

    Bent Flyvbjerg

    Book 1

    Untethered Sky

    ★★★★★

    Fonda Lee

    Book 1

    The Little Book of Talent: 52 Tips for Improving Your Skills

    ★★★★★

    Daniel Coyle

    Book 1

    The Pragmatic Programmer: From Journeyman to Master

    ★★★★★

    Dave Thomas

    Book 1

    Surviving to Drive

    ★★★★★

    Guenther Steiner

    Book 1

    Prepare to Meet Thy Doom: And More True Gaming Stories

    ★★★★★

    David Kushner