BookShared
  • MEMBER AREA    
  • A Play of Bodies: How We Perceive Videogames (Mit Press)

    (By Brendan Keogh)

    Book Cover Watermark PDF Icon Read Ebook
    ×
    Size 22 MB (22,081 KB)
    Format PDF
    Downloaded 598 times
    Last checked 9 Hour ago!
    Author Brendan Keogh
    “Book Descriptions: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

    Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?

    Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.”

    Google Drive Logo DRIVE
    Book 1

    Player vs. Monster: The Making and Breaking of Video Game Monstrosity (Playful Thinking)

    ★★★★★

    Jaroslav Švelch

    Book 1

    Handmade Pixels: Independent Video Games and the Quest for Authenticity (Mit Press)

    ★★★★★

    Jesper Juul

    Book 1

    Treacherous Play (Playful Thinking)

    ★★★★★

    Marcus Carter

    Book 1

    Atari to Zelda: Japan's Videogames in Global Contexts

    ★★★★★

    Mia Consalvo

    Book 1

    Play Matters (Playful Thinking)

    ★★★★★

    Miguel Sicart

    Book 1

    The Well-Played Game: A Player's Philosophy (Mit Press)

    ★★★★★

    Bernie DeKoven

    Book 1

    Uncertainty in Games (Playful Thinking)

    ★★★★★

    Greg Costikyan

    Book 1

    The Elusive Shift: How Role-Playing Games Forged Their Identity (Game Histories)

    ★★★★★

    Jon Peterson

    Book 1

    How Pac-Man Eats (Software Studies)

    ★★★★★

    Noah Wardrip-Fruin

    Book 1

    A Visit from the Goon Squad

    ★★★★★

    Jennifer Egan

    Book 1

    On Writing: A Memoir of the Craft

    ★★★★★

    Stephen King

    Book 1

    Values at Play in Digital Games

    ★★★★★

    Mary Flanagan

    Book 1

    Run and Jump: The Meaning of the 2D Platformer (Playful Thinking)

    ★★★★★

    Peter D. McDonald

    Book 1

    The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)

    ★★★★★

    Jesper Juul

    Book 1

    Blood, Sweat, and Pixels

    ★★★★★

    Jason Schreier

    Book 1

    The Blade Itself (The First Law, #1)

    ★★★★★

    Joe Abercrombie