“Book Descriptions: This is a book about the roleplaying industry as it existed during one of its most innovative periods ever. It’s about hobbyist gaming in the ’90s. More specifically, it’s about 21 different companies that began publishing roleplaying games in the ’90s — from constant innovator White Wolf though any number of publishers who each brought something novel and unique to the industry — including foreign translations, internet roleplaying games, diceless roleplaying, story games, and more.
The roleplaying industry is a very creative one, built on the backs of dreamers who are able to imagine different worlds. It’s also a small industry, which makes it vulnerable to any numbers of disasters. That’s what you’ll find at the heart of this book, beneath the trends and under the skin of the companies: a story of designers and their dragons.” DRIVE