“Book Descriptions: This is a book about the roleplaying industry as it existed during the boom following the James Egbert affair—and during the bust that followed the boom. It’s about hobbyist gaming in the ’80s. More specifically, it’s about 22 different companies that began publishing roleplaying games in the ’80s—from wargame leader SPI through a variety of wargame holdovers, roleplaying originals, old guard resurrections, and small press publishers.” DRIVE