BookShared
  • MEMBER AREA    
  • Values at Play in Digital Games

    (By Mary Flanagan)

    Book Cover Watermark PDF Icon Read Ebook
    ×
    Size 25 MB (25,084 KB)
    Format PDF
    Downloaded 640 times
    Last checked 12 Hour ago!
    Author Mary Flanagan
    “Book Descriptions: A theoretical and practical guide to integrating human values into the conception and design of digital games.

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation--as well as other kinds of ideas, including violence, exploitation, and greed--may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

    After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.”

    Google Drive Logo DRIVE
    Book 1

    The Wolf and the Woodsman

    ★★★★★

    Ava Reid

    Book 1

    Uncertainty in Games (Playful Thinking)

    ★★★★★

    Greg Costikyan

    Book 1

    Blood, Sweat, and Pixels

    ★★★★★

    Jason Schreier

    Book 1

    The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)

    ★★★★★

    Jesper Juul

    Book 1

    The Elusive Shift: How Role-Playing Games Forged Their Identity (Game Histories)

    ★★★★★

    Jon Peterson

    Book 1

    A Play of Bodies: How We Perceive Videogames (Mit Press)

    ★★★★★

    Brendan Keogh

    Book 1

    The Well-Played Game: A Player's Philosophy (Mit Press)

    ★★★★★

    Bernie DeKoven

    Book 1

    The Complete Works of H.P. Lovecraft

    ★★★★★

    H.P. Lovecraft

    Book 1

    How Pac-Man Eats (Software Studies)

    ★★★★★

    Noah Wardrip-Fruin

    Book 1

    Live and Let Die (James Bond, #2)

    ★★★★★

    Ian Fleming

    Book 1

    Handmade Pixels: Independent Video Games and the Quest for Authenticity (Mit Press)

    ★★★★★

    Jesper Juul

    Book 1

    Player vs. Monster: The Making and Breaking of Video Game Monstrosity (Playful Thinking)

    ★★★★★

    Jaroslav Švelch

    Book 1

    Ancillary Justice (Imperial Radch, #1)

    ★★★★★

    Ann Leckie

    Book 1

    Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration

    ★★★★★

    Ed Catmull

    Book 1

    Developer's Dilemma: The Secret World of Videogame Creators (Inside Technology)

    ★★★★★

    Casey O'Donnell

    Book 1

    Perdido Street Station (New Crobuzon, #1)

    ★★★★★

    China Miéville

    Book 1

    Casino Royale (James Bond, #1)

    ★★★★★

    Ian Fleming